open everything

Open source describes practices that promote access to the end product’s source materials. Some consider open source a philosophy; others consider it a pragmatic methodology. Fact is, open is spreading. Open source originated from software coding, but many other realms are seen as potentially open. Some claim they can solve urgent social, economic and ethical issues; others are for play and provocation. With so many creative terrains that can and should be open, defining what shouldn’t be open might be more efficient.

open everything contents in Open Design Now:

(UN)LIMITED DESIGN CONTEST / MARIA NEICU

(Un)Limited Design contest Openness in Vitro Maria Neicu Openness is no longer only seen in the context of open software; it has become a broadly applicable concept, carried by the digital in the analogue world. Design tools are in user’s … Continue reading

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FRITZING / ANDRÉ KNÖRIG, JONATHAN COHEN, RETO WETTACH

A COMMON LANGUAGE TO EXCHANGE IDEAS André Knörig, Jonathan Cohen, Reto Wettach Fritzing is an open source project with the aim of supporting designers, artists and hobbyists (i.e. ‘non-engineers’) to work creatively with interactive electronics. As computer processing power moves … Continue reading

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CRITICAL MAKING / MATT RATTO

Open design can be employed to develop a critical perspective on the current institutions, practices and norms of society, and to reconnect materiality and morality. Matt Ratto introduces ‘critical making’ as processes of material and conceptual exploration and creation of … Continue reading

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FROM BEST DESIGN TO JUST DESIGN / TOMMI LAITIO

Can open design contribute to the world’s bigger problems, such as depletion and squandering of natural resources, population growth, consumerism and widespread poverty? In turn, can pooling knowledge and resources, re-evaluating the concept of time, and facilitating user participation help open … Continue reading

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LEARNING BY DOING / MUSHON ZER-AVIV

Mushon Zer-Aviv describes his efforts to teach open source design as an attempt to investigate why collaborative work combined with individual autonomy has not been common practice in design, as it is in open source software development. He discusses whether … Continue reading

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DESIGN LITERACY: ORGANIZING SELF-ORGANIZATION / DICK RIJKEN

The position of knowledge and expertise is changing radically, particularly in relation to how design literacy is affected when confronted with digital tools and media. Dick Rijken analyses design literacy on three levels – strategic, tactical, and operational – and … Continue reading

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CREATION & CO: USER PARTICIPATION IN DESIGN / PIETER JAN STAPPERS & CO

The roles of the designer, the client (or producer, or manufacturer) and the user are being shaken up in industrial practices that have, until now, been oriented mainly towards mass production. Stappers and his colleagues illustrate the contemporary occurrence of … Continue reading

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LIBRARIES OF THE PEER PRODUCTION ERA / PETER TROXLER

Libraries of the Peer Production Era

Mapping the landscape of commons-based peer production, Peter Troxler analyses the arena of open source hardware and looks into various initiatives being spawned by fabrication labs, trying to identify their business potential and asking how these initiatives contribute to giving … Continue reading

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THE GENERATIVE BEDROCK OF OPEN DESIGN / MICHEL AVITAL

A shift in communications infrastructure is an important factor in how open design has taken shape and the possibilities it offers. It is a transition from the ‘internet of things’ to the things of the internet. Michel Avital analyses the … Continue reading

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REDESIGNING DESIGN / JOS DE MUL

Open design is not a clear and unambiguous development or practice. Jos de Mul names a few of the problems he perceives with open design, without venturing to suggest any indication of how they might be solved. He then goes … Continue reading

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