Open Design Now » repairing http://opendesignnow.org Why design cannot remain exclusive Thu, 13 Dec 2012 09:32:59 +0000 en hourly 1 http://wordpress.org/?v=3.3.1 OPEN STANDARDS / THOMAS LOMMÉE http://opendesignnow.org/index.php/case/openstandards-thomas-lommee/ http://opendesignnow.org/index.php/case/openstandards-thomas-lommee/#comments Fri, 27 May 2011 09:53:08 +0000 remko http://opendesignnow.org/?p=461 Continue reading ]]> Open Standards
Design for Adaptation:
A New Design Vocabulary

Thomas Lommée

Over the last 20 years, we have been witnessing the early developments of a networked economy that is operated by its interconnected participants. Decentralized information streams and sources have altered people’s attention scopes, ambitions and goals and stimulated a more critical and pro-active attitude. Rather than swallowing manicured advertising made up by professional PR departments, consumers are now informing, inspiring and instructing each other with home-grown content – using Twitter feeds, blogs and YouTube movies to communicate their skills, knowledge and ideas.

But the global mouth-to-mouth mechanism of the World Wide Web  TREND: NETWORK SOCIETY not only initiated a dialogue among consumers, it also started a conversation between consumers and producers. This emerging dialogue is generating exciting new business models and rearranging current artistic practices.

On the one hand, it enables consumers to participate in the design process at various levels. Blogs facilitate product reviews and ratings, while easy access to online instructions stimulate consumers to personalize, adapt, repair  REPAIRING or hack  HACKING products. On the other hand, producers can now obtain a huge amount of feedback on their products by observing all these millions of small movements online and subsequently respond to them in their next product releases. Some producers are even actively involving the end user in the creative process by asking them to design new applications (e.g. Apple’s app store) or to propose new uses for their products (e.g. the Roomba vacuum cleaner 1).

Out of this creative dialogue, the need for a common design language, a kind of shared design vocabulary with its own specific rules, characteristics and outcomes, is slowly  STANDARDS emerging. This vocabulary is manifesting itself through common agreements within the dimensioning, assembly and material cycles of the object. The concept of introducing a set of open standards is nothing new. Whenever a need for sharing has become apparent, open standards have always emerged as a means to generate more flexible and resilient models of exchange. The internet, for example, is entirely based on HTML coding, a common, free-of-charge text and image formatting language that allows everybody to create and share web pages; Wikipedia is nothing more than a common standard template that can be filled in, duplicated, shared and edited over and over again.

Despite the obvious advantages that these common standards and design protocols bring, there is considerable scepticism among designers to adopt and embrace them – probably because, until recently, a seemingly infinite amount of resources indicated little need for more flexible and open systems, and the hierarchical, top-down monologue of mass communication offered few opportunities for exchange.

In addition, these open models also raise questions of accountability, profitability and formal expression. How do we credit the contributors? How do we generate money? Last but not least, how do we balance openness and protection, freedom and restriction? Since every standard by definition imposes a restriction, it limits our choices and obstructs our freedom to design and shape, and it disrupts our independent position as designers.

Nevertheless, the more we continue to share and exchange, the more the need for common platforms will surface within all aspects of our culture. This doesn’t mean that one system will replace the other. Sometimes the commons will do a better job; other times the classical systems will prevail. Both open and closed systems will continue to exist, but it is the evolution of both in relation to the emergence of a networked society as well as the growing range of hybrids (closed systems with open components) that need to be closely observed and tried out.

Designing within certain common standards will require a different mindset from all stakeholders of the design process. In order to think ‘within the box’, in order to accept and embrace the new opportunities that emerge out of common restrictions, we need to acknowledge that we are part of a bigger whole, rather than being the whole itself. It requires us to give up the myth to create ‘something new’, something that ‘hasn’t been done before’ and to replace it by a willingness to dissolve into bigger projects that just make common sense. This new mindset will severely damage the romantic ideal of the ‘designer-creator’  DESIGNERS and shift it towards the ‘designer-collaborator’.

And, let’s face it, that’s quite a different perspective to work from. No designer of our generation wants to be a pixel; we all want to be the full-colour image.

  1.  The Roomba is an autonomous robotic vacuum cleaner that comes with a serial interface. This interface is incompatible with standard PC/Mac serial ports and cables. It allows the user to monitor Roomba’s many sensors and modify its behaviour. Programmers and roboticists create their own enhancements to Roomba, resulting in numerous ‘Roomba hacks’. Some hacks are functional, others are purely fun. So far, Roombas have been converted into floor plotters, robots controlled by a Wii remote, ‘hamster-powered’ vehicles, etc.
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Repairing http://opendesignnow.org/index.php/visual_index/repairing/ http://opendesignnow.org/index.php/visual_index/repairing/#comments Thu, 26 May 2011 11:33:35 +0000 remko http://opendesignnow.org/?p=331 Continue reading ]]> The global repair network is still changing. It used to be very local: you used to bring your broken radio around the block. Now you just throw it away; at best, it is disassembled and reassembled into something else in Asia or Africa. You used to bring your car to the mechanic; now it is put on a bulk carrier shipped to Lagos. But repairing isn’t only fun, it also changes your perspective on materiality. Soon www.askthemechanic.com will be bought by www.instructables.com .

REPAIRING = CARING ➝ CRITICAL MAKING / MATT RATTO


CLAIRE & TIM, WINCHESTER ➝ WWW.LEARNINGTOLOVEYOUMORE.COM/REPORTS/67/CLAIRE_TIM.PHP

EVERYTHING IS WORTH REPAIRING


KIRSTEN GOEMAERE, GENT ➝ WWW.LEARNING TOLOVEYOUMORE.COM/REPORTS/67/GOEMAERE_KIRSTEN.PHP

PLATFORM 21 = REPAIRING IN NEW YORK


PHOTO: LINDSAY BLATT – WWW.LINDSAYBLATT.COM

PLATFORM 21 = REPAIRING IN NEW YORK


PHOTO: LINDSAY BLATT – WWW.LINDSAYBLATT.COM

PLATFORM 21 = REPAIRING


DISPATCHWORK AMSTERDAM, JAN VORMANN AND PLATFORM21. PHOTOGRAPHY JOHANNES ABELING

PLATFORM 21 = REPAIRING


PLATFORM 21 — WWW.PLATFORM21.NL

YOUR GRANDPARENTS REPAIRED ON A DAILY BASIS ➝ CO-WORKING / MICHELLE THORNE


DEUTSCHE FOTOTHEK

MOBILE REPAIR SERVICES IN INDIA ➝ CREATION & CO: USER PARTICIPATION IN DESIGN / PIETER JAN STAPPERS & CO


PHOTO: JAN CHIPCHASE ➝ JANCHIPCHASE.COM

ANTIQUES ROADSHOW: TRASH OR TREASURE?


TUSSEN KUNST & KITSCH — AVRO

WHEN WILL WE BRING OUR ELECTRONIC DEVICES TO A CRAFTSMAN?


REPAIR & SHINE, NY SHOE REPAIRMEN BY LINDSAY BLATT ➝ WWW.LINDSAYBLATT.COM

THERE, I FIXED IT – REDNECK REPAIRS™


AUTHOR UNKNOWN, SOURCE: WWW.THEREIFIXEDIT.COM

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CO-WORKING / MICHELLE THORNE http://opendesignnow.org/index.php/case/co-working-designing-for-collaborative-consumption/ http://opendesignnow.org/index.php/case/co-working-designing-for-collaborative-consumption/#comments Tue, 24 May 2011 14:57:05 +0000 remko http://opendesignnow.waag.org/?p=222 Continue reading ]]> DESIGNING FOR COLLABORATIVE CONSUMPTION.

The 20th century was the unfortunate era of hyper- consumerism. You know the stats: basically, the world is ending, and we, the insatiable consumers of the world, are at fault. Traditionally, there are two solutions for what to do with all the junk we buy and collect. You can dispose of it, or you can store it. Yet both options bring their own set of troubles, be it overflowing landfills or premium rent on storage.

Michelle Thorne

As Bruce Sterling says, every moment devoted to stumbling over and tending to your piled debris are precious hours in our mortal lives, and time not spent with family, friends, your community, yourself. The things you own end up owning you.1 So, with all this doom and gloom, is there any reasonable way to take action?Can we even make ACTIVISM a difference? There is one clear advantage we have in our generation: the power of the network.

We can leverage our networks. Unlike any generation that came before, we can provide and share infrastructure better thanks to network technology. We can buy, build, and collaborate locally and efficiently. We can shop smarter, share better, and use our networks, both online and off, to reduce waste, improve the economy and environment, and spare our bank accounts, and even have a good time and make new friends doing it. COMMUNITY

That’s Collaborative Consumption

Think about co-working spaces, for example. You can rent a desk and share office infrastructure together with fellow digital nomads. No one, besides the people who actually run the space, have to own any of the equipment, and even they can lease or rent it from other companies. A huge advantage of a co-working space is that it makes it easy and attractive to share these resources, and by doing so, they make it more efficient (and let’s be honest, more fun and social) for all of the people working here.

Let’s think about other types of resources. Who needs to actually own a moving van? Not many folks. That’s why services like Robben & Wientjes, a moving truck rental company in Berlin, are successful. The same holds true for platforms like the US-based car sharing service Zipcar, or airbnb and Couchsurfing – or even the Bahn bikes, Mitfahrgelegenheit, and stuff-sharing sites like NeighborGoods.2 All of the many, many sites out there now make it easy to offer, find, and share goods and services: flexibly, agilely, and socially. SHARE

Here’s another example: the common household drill. Do you own a drill? If so, can you even remember the last time you used it? Did you know that on average, a household drill is used a total of just 5-10 min its entire lifetime? That gives you what, like 20 holes max? Is that really an efficient object to purchase, maintain, and care for? What if instead of all that time it spent idling on the shelf, it could be generating value, either by renting it out for cash or just helping out a neighbour?

Products like household drills, or moving vans, or a bike in a city you’re visiting aren’t necessarily desirable to own. Instead, isn’t it just better to access them? Aren’t the rights to use and access more important than owning it? This is a mantra for our times, for the century of collaborative consumption: Wealth as a whole consists in using things rather than in owning them. 3

Design Challenges

Here are a few design challenges for collaborative consumption:

Create open layers. Think about interoperability across key components. How can you use open standards to enable remixing, modification, and improvements across products? REMIX How can open layers be applied to motors, power cords, outlets, connectors, joints, nibs for maximal customization and range of use?

Build modularity. Similarly, shared objects should be easytorepair REPAIR andmodify.Youshouldn’thaveto throw away your entire phone because it’s scratched. Building modularity means fostering generativity.

Value added through usage. I think this is one of the most powerful design challenges. Think about an object that doesn’t depreciate with use, but is instead improved by it. One example is a baseball mitt. When you first buy it, it’s very stiff and hard to catch a ball with. Over time, with use, it becomes more flexible and a better product. That’s just on the physical layer. What about value added on a data layer? Think about how objects can learn from behaviours the more they’re used. Like by collecting more data points. Or where the user contributes metadata, like marginalia, reviews, and fact-checking for books.

Personalize shared objects. Are you familiar with these phones that hold multiple SIM cards? Those are really common in places like Africa where one device is used by multiple people. Each person inserts their own SIM card and all their address books and personal settings are ready for them. The personalization follows the user, not the device. Can we apply this to other devices and services? Cars, printers, refrigerator, coffee machines, or even drills?

Diversify libraries. Libraries are not just for books. Think about other ways to pool resources, be it for commercial or community aims. You could have libraries of tools, or libraries of electronics, cooking appliances, moving boxes, jewellery and accessories, holiday decorations, toys, you name it. BLUEPRINTS It has huge potential. There are many business opportunities here, as well as many challenges to be solved by creative and adventurous people.

Let’s break the mould. Don’t design for the dump. RECYCLING Don’t design for 20th-century hyperconsumption. Design for things to last, to be shared, and to be part of the future: a future of collaborative consumption.

Link: coworking.com

  1. Fight Club, Dir. David Fincher. Perf. Brad Pitt. Fox 2000 Pictures, 1999.
  2. Botsman, R and Rogers, R, What’s Mine is Yours: The Rise of Collaborative Consumption. Harper Business: New York, 2010.
  3. Aristotle, Rhetoric, Book I, Chapter 5, 1361a, trans. W. Rhys Roberts. Princeton University Press: Princeton 1984, available online www2.iastate.edu/~honeyl/Rhetoric/rhet1-5.html , accessed 14 january 2010.
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