Open Design Now » Deanna Herst http://opendesignnow.org Why design cannot remain exclusive Thu, 13 Dec 2012 09:32:59 +0000 en hourly 1 http://wordpress.org/?v=3.3.1 FORM FOLLOWS USER / DEANNA HERST http://opendesignnow.org/index.php/case/form-follows-user-deanna-herst/ http://opendesignnow.org/index.php/case/form-follows-user-deanna-herst/#comments Fri, 27 May 2011 09:43:29 +0000 remko http://opendesignnow.org/?p=444 Continue reading ]]> PARTICIPATORY DESIGN, THE OPEN FORM AND ART EDUCATION

Deanna Herst

Participatory design has changed the role of the designer: from an author of finished products, like books or furniture, into a developer of frameworks or structures of ‘open works’, like Wikipedia.

Where users have traditionally been guided by physical forms created by the designer (e.g. reading a book), in ‘open works’ they now share responsibility for the design (e.g. co-creating a chair), in a process directed by the designer. Within the context of participatory design, the concept of ‘user follows form’ appears to have been supplanted by the opposite approach: ‘form follows user’. In this scenario, the designer creates a framework that encourages the user to complete the form or product. What are the ramifications of this role-shifting for art and design education?

The ‘form follows user’ paradigm represents a shift towards the classical (modernist) notion of artistic authorship, traditionally defined by the ‘genius’ of the artist/designer.  DESIGNERS This perspective is especially relevant in art and design education, where authorship is legitimized from an artistic point of view and students are trained to become ‘authors’ by developing their individual aesthetics and signature. Within the context of participatory design, the challenge for art academies is to find and develop new ways to define the artistic signature in participatory authorship and to implement these methods within the educational program. Which areas need to be explored for graphic designers, product designers and other design professions?

From a functionalist point of view, a commonly applied property of participatory design is ‘usabilility’: ‘a method for improving ease-of-use during the design process’. 1 Usability concerns user accessibility and implies a corresponding experience and equal resonance for every user. For art academies, however it is equally important, if not more important so, to also identify aesthetic parameters, complementing the functional properties of the designed object. Within the context of new kinds of authorship, fields such as participatory aesthetics or creative strategies for involving users will need to be explored further. A starting point could be the exploration of the ‘open form’. In The Poetics of the Open Work, Umberto Eco describes the artistic use of the open form as follows:

The author offers … the addressee a work to be completed. He does not know the exact fashion in which his work will be concluded, but he is aware that once completed the work in question will still be his own. … At the end of the interpretative dialogue, a form which is his form will have been organized. […] The author is the one who proposed a number of possibilities which had already been rationally organized, oriented, and endowed with specifications for proper development. 2

This quote pinpoints the role and position of a designer in a participatory situation. For art and design students, the awareness of creative responsibility for the ‘open form’ is an essential point of departure: how do you design rules for the user? A possible next step could be the exploration of participatory strategies derived from other disciplines, for instance storytelling. Anthropologist Marilyn Strathern has identified an effective participatory strategy: ‘In some Papua New Guinean traditions [...] people are told half a story, and have to find the other half from within themselves – or from someone else’. 3 This approach is comparable to the Surrealist model of the cadavre equis; both offer a structure that, by its form, triggers its users. In these examples, form follows user, but in the end it is the designer who issues the invitation.

  1. Nielsen, J, Ten Usability Heuristics. Available online at www.useit.com/papers/heuristic/heuristic_list.html , accessed on 19 October 2010.
  2. Eco, U, The Poetics of the Open Work. Cambridge, Massachusetts, 1989.
  3. Strathern, M, ‘Imagined Collectivities and Multiple Authorship’, in Ghosh, R (ed.) CODE: Collaborative Ownership and the Digital Economy. Cambridge, Massachusetts, MIT Press, 2005. E-book available online at mitpress-ebooks.mit.edu/product/code , accessed on 13 January 2011.
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FIFTY DOLLAR LEG PROSTHESIS / ALEX SCHAUB ET AL http://opendesignnow.org/index.php/case/fifty-dollar-leg-prosthesis-alex-schaub-et-al/ http://opendesignnow.org/index.php/case/fifty-dollar-leg-prosthesis-alex-schaub-et-al/#comments Fri, 27 May 2011 09:42:56 +0000 remko http://opendesignnow.org/?p=442 Continue reading ]]> Intercontinental Collaboration on Prosthetic Design.

If you plan to produce a $50 below-knee prosthesis for a developing country like Indonesia, where would you start? Is it even possible, considering that a below-knee prosthesis in the Western world costs $4,000? Waag Society’s Fab Lab Amsterdam in the Netherlands and the House of Natural Fiber, a media and art laboratory in Yogyakarta, Indonesia are working on a collaborative project aimed at finding answers to these questions.

Alex Schaub, Deanna Herst, Tommy ‘Imot’ Surya, Irene ‘Ira’ Agrivina

The House of Natural Fiber (HONF) has initiated a number of projects in the surrounding area, ranging from arts and design to education and public services. In line with its consistent focus on interactivity between people and environments, HONF selects and structures its projects based on the needs of local communities.  SOCIAL DESIGN One of these projects includes research on production and fabrication processes in relation to such fields as robotics, open source, and scientists (e.g. microbiologists). One of the partner organizations that benefit from the support provided by HONF is Yakkum, a rehabilitation centre for disabled people. HONF has been collaborating with Yakkum for almost 9 years, working as a non-official mediator and facilitator through workshops in the field of arts and empowerment. The collaboration with Yakkum confronted HONF with its biggest challenge in the context of fabrication processes. Yakkum produces prosthetics and orthotics for people with physical disabilities, particularly in Yogyakarta and other urban areas in Indonesia. However, these medical aids are expensive to produce, and take far too much time; one prosthesis is finished every two weeks. The situation is particularly problematic since there are many patients who urgently need prostheses, and most of them come from poor families. The aim of the $50 prosthesis project was to enable Yakkum to provide prostheses for two people a day using Fab Lab technology.

The first step in this collaborative process took place in May 2009, when Fab Lab Amsterdam invited HONF to an introductory prosthetics workshop for an initial exchange of experiences between users and designers.  CO-CREATION The workshop covered methods, techniques and materials and included expert input from Hugh Herr, director of the Biomechatronics Research Group at MIT, and Marcel Conradi, director of the De Hoogstraat Rehabilitation Centre in Utrecht. End-user evaluation was provided by Appie Rietveld, initiator of Korter maar Krachtig, 1 a Dutch support and advocacy group for people dealing with limb loss.

A second prosthetics workshop in January 2010 aimed to define design parameters for adjustability, to devise inexpensive, efficient methods for production, and to explore the use of local materials – using local bamboo instead of aluminium reduces production costs considerably.  TREND: SCARCITY OF RESOURCES Some very useful insights emerged, such as the discovery that the patent of the ‘pyramid adapter’, a crucial part of the prosthesis, is expired, which allowed the collaborating partners to re-engineer it.
The next step was to test a first bamboo prototype and to make it adjustable. Most prosthesis users currently depend on orthopaedists for every minor adjustment of their prostheses, but that could theoretically be avoided. Many users do not realize that they already have a lot of first-hand knowledge about their own prosthesis, since they wear them 24/7; they are the experts on their own prosthetics use. Children generally need to have their prosthetic legs recalibrated by a doctor every six months. In Indonesia, this costs a lot of time and money. An adjustable leg would enable end users to adjust their prosthetic legs themselves by feeling and experiencing the fit, measuring the prosthesis and adapting it.

Walking on different surfaces also requires adaptation of the leg. The roll-off curve of a foot changes drastically when walking on different surfaces. The majority of prostheses on the market are designed for just one standard surface. An adjustable prosthesis would enable users to manage aspects like the roll-off curve, the angle of the foot or the height of the prosthesis themselves. In Indonesia, prosthesis alignment is mainly done manually. To facilitate the process, the collaboration team started to develop tools, such as a cheap alignment laser device and a portable 3D scanner. As DIY  DIY kits, these tools could improve accuracy while remaining affordable and accessible. Besides using digital fabrication resources, the team embraced open innovation principles, drawing knowledge from the expert users in Yakkum, the designers from HONF and Fab Lab Amsterdam, academic advisors such as Professor Bert Otten (Center for Human Movement Sciences, NeuroMechanics, University of Groningen) and specialized manufacturers like Kamer Orthopedie in Amsterdam. Input from all the parties will be used in the process of developing and designing the adjustable leg. The concrete results of the $50 prosthesis project so far also include key design insights. For instance, adjustability allows end users to take a crucial step toward independence, and the visual design of the prosthesis is important to end users. In addition, knowledge transfer during production is important for empowerment and self-reliance. In terms of production, the team gathered knowledge  KNOWLEDGE on how to user thermoforming to produce quality limb sockets quickly.

The next steps will address specific, tangible end-user needs and preferences. What do users need in order to adjust the prosthesis effectively? How would they like the design to look and feel? The aim is to develop a process or method for design based on the parameters defined in consultation with ‘expert users’: adjustability, open innovation and digital fabrication. To this end, a Fab Lab will be set up in Yogyakarta with a special Prosthetics section. The collaborative team working on the $50 prosthesis project will not stop there. In the future, they plan to research options for using intelligent materials to enhance the experience and effectiveness for the end user. Another goal is to explore the use of embodied cognition. Professor Bert Otten expects the process of prosthetic design to be guided by the team’s increased insight into the development of embodied cognition in amputees as they learn to walk with the leg prosthesis. Their improved sense of dynamic balance can be observed best from the way they move and how they intuitively adjust the prosthesis. No technical insight or expertise should be needed to adjust the prosthesis optimally, as long as the design is based on embodied cognition.

blog.waag.org/?p=2454

  1. The name of this Dutch foundation translates as ‘shorter but powerful’. www.kortermaarkrachtig.com
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